I'm not sure what the point of 3-D books that emulate the way the pages turn - though in the case of the
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I'm not sure what the point of 3-D books that emulate the way the <i>pages turn</i> - though in the case of the <a href="<a href="http://www.bl.uk/collections/treasures/digitisation.html">Leonardo da Vinci notebooks</a> it provides an authentically historical feel. But for something like the <a href="http://welcome.hp.com/country/us/en/msg/corp/flashdreamworks.html">HP book example</a>, it's at once strangely satisfying to "turn" the virtual pages and also incredibly weird that they feel the need to reproduce the physical affordances of the object. This is the same problem I have with a lot of what calls itself "interactive narrative" - they just replicate existing narrative forms and stick them on the computer, and then expect that somehow they'll suddenly be "interactive." Even if it's still a satisfying experience, it's for reasons that have nothing to do with any kind of real interactivity .....