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Fri, Mar. 24th, 2006, 02:17 pm
Back from GDC . . .

. . . and leaving town again in about an hour.

I have about twenty pages of notes, project ideas, and neat people that I want to share with you guys. Until then, I leave you with some things I learned at GDC.

  1. I worry way too much. My talk went great despite the week of panic that preceded it. Next time, hopefully I’ll remember this.
  2. Darius Kazemi is, in fact, the man. Not The Man, which would be bad, but the man, which is far more positive.
  3. The Expo floor is not nearly as exciting as I remember it.
  4. Getting to know people outside the gaming mainstream, but who are still involved in making great games, is a good way to find out what’s going to happen next.
  5. If you can manage it, get the Convention Center sandwiches instead of the Marriott sandwiches. Marriott food sucks.
  6. It’s fun to go to the conference with friends - but parties can be fun even when you don’t know anyone, if you’re willing to take risks and introduce yourself to random people!

That’s not everything I learned, of course - I’ve got thoughts on “serious games” and why we’re headed for a ghetto if we’re not careful, and about half a dozen notions for new projects, and enough questions to keep me a grad student for forty or fifty years. I’m going to try to post about something I did, someone I met, or an idea/question that I had at GDC every day for a while once I get back, because the notion of trying to write this stuff up all at once is more than a little intimidating.

Suffice it to say that I have my best ideas in the company of other people, and the people at GDC were some pretty damn high-quality people. But now I have a bus to catch. Bye!