. . . and leaving town again in about an hour.
I have about twenty pages of notes, project ideas, and neat people that I want to share with you guys. Until then, I leave you with some things I learned at GDC.
- I worry way too much. My talk went great despite the week of panic that preceded it. Next time, hopefully I’ll remember this.
- Darius Kazemi is, in fact, the man. Not The Man, which would be bad, but the man, which is far more positive.
- The Expo floor is not nearly as exciting as I remember it.
- Getting to know people outside the gaming mainstream, but who are still involved in making great games, is a good way to find out what’s going to happen next.
- If you can manage it, get the Convention Center sandwiches instead of the Marriott sandwiches. Marriott food sucks.
- It’s fun to go to the conference with friends - but parties can be fun even when you don’t know anyone, if you’re willing to take risks and introduce yourself to random people!
That’s not everything I learned, of course - I’ve got thoughts on “serious games” and why we’re headed for a ghetto if we’re not careful, and about half a dozen notions for new projects, and enough questions to keep me a grad student for forty or fifty years. I’m going to try to post about something I did, someone I met, or an idea/question that I had at GDC every day for a while once I get back, because the notion of trying to write this stuff up all at once is more than a little intimidating.
Suffice it to say that I have my best ideas in the company of other people, and the people at GDC were some pretty damn high-quality people. But now I have a bus to catch. Bye!