My proposal to do a workshop on interactive storytelling for the Networks, Art and Collaboration conference was accepted! So I'll be heading up to Buffalo, assuming I can pry some funding out of NYU, and teaching people about the social and logistical negotiations that make for good interactive stories. (I could also have titled the talk "Lessons I Learned From Role-Playing," but I doubt the paper would have been accepted in that case. -g-)
Of course, now I have to actually put together the workshop, develop small exercises in collaborative storytelling, and make sure it all comes together around the three themes I've chosen (pacing, authority and delegation, and genre), but that's the fun part. Hopefully the funding-finding won't be too painful, either.